﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnitySheet;

/// <summary>
/// 最终的子选项
/// </summary>
public class OptionContent_String : OptionContent {
    public OptionContent_Option myOption;

    void SetContent(string s)
    {
        description = s;
    }
}
